This was a 4-week project focused on practicing building modular assets for a playable game environment in Unreal Engine. The modeling & texturing was completed in ~2 weeks, with the final lighting and rendering done at a much more relaxed pace in 2 weeks. This was an immensely valuable learning exercise - I got a lot of practice creating materials in Unreal Engine, which supported RGB mask filters and customizable asset colors in-engine. For example, the sofa cushions, the chair cushions, and the wallpaper were all customizable in-engine.